Rpg adventure video game in 2D view. Playing time (1st demo): 2H. Support : PC.
This game is a fan-Game (game created from a license by fans of this license) in the non-profit pokemon universe developed under the PSDK starter-kit by a team of about 30 people multiculturel (spainish, english, french) including myself. We focus on a target audience that already knows the saga and the existence of fan-games, to be precise the seasoned players of the license.
The story of this game tells the history of the license, more precisely 3 years before red and blue. It brightens some dark areas of the pokemon story and adds more consistency to the license that we love so much as we wish. Many winks and references to the universe will be present in the game.
English Game presentation : https://www.pokecommunity.com/showthread.php?t=424400
French Game presentation : https://pokemonworkshop.fr/forum/index.php?topic=3963.0
Additions compared to what is done in the license :
-A new region.
-New characters.
-More than 200 new pokemon and regional shapes.
-New script challenges and a more developed script and lore.
-New graphics and music.
Since this game is based on the original games of the license, the way to create a game is different because a lot of things have already been pre-mailed by Game Freak Studio. However, it is possible to improve the recipe by improving what is wrong or missing, which requires a good analysis of the official games. To avoid going into unreachable fan dreams, we decided to focus on certain specific points and focus on 2 of the 4 pillars of the license: exploration and collection.
For this reason we wanted to immerse the player more in the universe by making him coherent and more open. So we added many parts of the totally optional explorable map to the player's free will, allowing him to capture very special pokémon or discover new data about the game's history and lore. To accentuate this renewed curiosity for the player, we decided to go all the way to the end and present him with many things that he is not used to seeing as a new region and new pokemon (which links to the whole collection) but also through atypical mechanics or a narrative that is not very appropriate for the license. However, we wanted to leave the free will to the player and not to assist him, hence the fact that we rely on the target audience of the seasoned players of the license.
We wanted to give a new lease of life to the license we are finding is starting to run out of steam for some time after all. To give it back a rebirth somewhere....
SCREEN :
MUSICS :
Route 1 : https://soundcloud.com/user-273058117
Battle vs Wild Theme : https://soundcloud.com/user-273058117
Bourg-marée : https://soundcloud.com/user-566507309/bourg-maree/s-sQfxl
Other Informations :
Discord : https://discord.gg/fQ6tDXz
Twitter : https://twitter.com/PkmnRenaissance
Youtube : https://www.youtube.com/channel/UCVPv531apZ_rtkW8ZU0J4ig
Deviantart : https://www.deviantart.com/pokemonrenaissance
Implication : Game Designer, Lead Scriptwriter, Pixel artist, Level designer.
I am one of the 3 Game designers of the project, I manage everything related to pure mechanics and the analysis of the strong and weak points of the license. I'm the one who tries to surprise the player with gameplay mechanics related to the map. This role is very much linked to my role as a screenwriter.
I am also the team's lead scriptwriter, it is myself who writes the entire script, secondary quests and his lore with the participation of the project manager. I am also the one who ensures the consistency of the scenario throughout the game and ensures that there is no inconsistency. I am in contact with graphic designers, musicians and level designers to avoid any problems and better guide them when there is a problem related to the script or give them the information they need.
In addition, I am part of one of the two Level designers on the team. I take care of all the indoor environments of the game. The second level designer is the project manager who is in charge of the external environments.
Also, I am part of one of the many pixel artists in the project. I mainly make graphic resources that are then used for indoor environments. I do the level design and pixel art of the graphic resources needed often at the same time.
Finally I am part of the project leads with the project manager Ralandel, and Alioda. If necessary, I replace the role of project manager when he is absent. I am therefore one of those who guide the team in the work tasks to be done. However, this remains a more minor role compared to the above roles.
In short, it is a project in which I work in many areas.
Involvement :
Ralandel (Project Manager)
Yumekua <- It's me !
Alioda
Lolicon-Empereur
Deakcor
Ze-Kray-Z
Xerxes
Jaspe
Cynda
Soft-Silence
Chanty
MonCherryhea
Azertyro
Ditto209
GosutoDark20
Laurentin
Marc-robin
GaragebandPoke
Aquafred
SuperFola
Eravi
Skyzoguy el Phyllali
Raph'
FrenchOrange
Mickey_jaaj
Xaaf
Nuri Yuri
Metaiko
Antoanne
yyyyj
Smiley-Fakemon
Magiscarf
Alucus