In addition to game design, I regularly do pixel art. Either for my projects (Essentially for Fangames Pokemon when I started, which explains the large amount of Pokemon assets). However since some time I try to diversify in other style in pixel art and detach myself from Pokemon. Here are some examples of assets I have in the past or right now.
Of course I can't show everything. I will show the different things I can do in pixel art.
Tiles
Assets present on a game level :
Tile assets for the fangame Pokemon Renaissance.
Assets present during the dialogue to represent the speaking character :
Mugshot Assets for a Pokemon fangame paused for the moment.
Mugshot Assets for the fangame Pokemon Renaissance.
Mugshot Assets of the hero for a game _ÆNTROPY
This asset represents a battle trainer or Pokemon (battlers). It's the assets you can find in Pokemon fights :
Asset for the same fanGame paused, probably reuse for another FanGame pokemon.
Player or non-player character that can be seen in a game level :
Overworld assets for the fangame Pokemon Renaissance.
Assets of a shadow for the game : Shade Bound.
Hero assets for a game _ÆNTROPY
Assets that are used for slideshows in the background for example :
Screen of aa game _ÆNTROPY
Map test for the prototype of the game: Shade Bound.
Background for the Battle in the fangame Pokemon Renaissance.
Assets that represents a map of a game :
prototype map of a fangame Pokemon Renaissance.
Assets that represents the map of a fangame Pokemon Renaissance.